| The Synthetic
Torpedo Meets the Virtual Submarine
Battlespace Engineering Brings New Realism to Dockside Training
By DON McCORMACK
We all have to admit it; we've never really outgrown building blocks.
There's something rewarding about building, rearranging, and creating
something new. The engineers at the Naval Undersea Warfare Center, Newport,
R.I., have been utilizing this process to build a Virtual Undersea Battlespace
that offers sophisticated virtual engineering support to meet the needs
of the fleet and the Navy's research and development requirements.
Several years ago, the Naval Undersea Warfare Center, Newport, came
to understand the power of combining simulation and range facilities.
Our ultimate vision is to move beyond single-platform undersea warfare
to a point at which undersea warfare decisions are determined by the
undersea warfare capabilities of the theater/battle group. Operating
in such a manner ensures domination of the undersea warfare battlespace
in the physical, informational, and cognitive domains. This new focus
on undersea warfare battlespace will enable the fleet to quickly and
efficiently meet new requirements in the ever-changing geopolitical environment.
When Chief of Naval Operations Adm. Vern Clark issued Sea Power 21,
his strategy for the 21st century, Sea Trial was designated as the process
within the strategy for innovation, concept development, fleet and joint
experimentation, and doctrine development. The Sea Power 21 operational
concepts, and their associated underpinning capabilities, present a range
of challenging questions and issues that require examination. Warfighters
are faced with challenges to identify and examine the feasibility of
new concepts of operations, command-and- control arrangements, and doctrinal
and procedural implications. We also need to examine various engineering
aspects of the emerging operational concepts. Even more important, sophisticated
virtual engineering allows the examination and development of emerging
concepts, capabilities, and initial doctrine prior to at-sea experimentation.
This allows warfighters to identify the most promising experimental packages
that will enable at-sea events to be focused and productive.
Create a Battleforce Information System
Undersea warfare (USW) Battlespace Engineering (BSE) is a multiplatform
approach to warfare that encompasses all the battlespace information
sources, creating a battleforce information system. Specifically, USW
BSE is concerned with the integration of information from a multitude
of sources--on-hull, organic, and off-hull--that will better enable Sailors,
officers, staff, and commanders to conduct operations. It will provide
the USW portion of FORCENet, a planned network architecture, to enhance
the way the Navy acquires and uses information to improve combat effectiveness.
To achieve this vision, the Naval Warfare Systems Forum, which includes
the executive directors of the Navy Labs, has chartered a working group
to look at how best to link simulations and hardware at each of the labs.
Limited experiments have been done between the Naval Undersea Warfare
Center, Newport, the Naval Air Systems Command, and the Space and Naval
Warfare Systems Command to test an expeditionary sensor grid concept.
This entails sharing of sensor data from a variety of sources across
a sensor grid. Using this virtual platform, we will construct a virtual
battle group that can be used to support multiplatform undersea warfare
development, training, and operations.
The building blocks needed to construct this battle group began appearing
a few years ago. The Los Angeles-class attack submarine USS Oklahoma
City was on range at the Atlantic Undersea Test and Evaluation Center
in the Bahamas. The torpedoes she fired were "virtual torpedoes" residing
on a computer simulator at the warfare center's Weapons Analysis Facility.
After launch, the torpedo's simulated location and corresponding wire-guidance
telemetry were transmitted across the network between the analysis facility
at Newport and the Oklahoma City.
Integrate On-Board Trainers
With External Environment
The still-submerged Oklahoma City sees the torpedo in real-time, thus
allowing the generation of wire-guidance commands on board to compensate
for target evasion. The Synthetic Environment Tactical Integration project
established the systems, processes, and capabilities to give the fleet
access to the warfare center's models and simulations for undersea warfare.
The original goal was to reduce cost and increase the value of testing
and training through synthetic torpedoes and synthetic targets to supplement
the ones available on range. We also wanted to integrate on-board trainers
with external environments. The success was tremendous and the possibilities
limitless. The submarine's commanding officer began his efforts with
a group of engineers wanting to demonstrate something, and helped create
the capability to bring his submarine to the battle stations so he could
realistically train his people while dockside.
Fast-forward a few years: Building upon the success of using virtual
components with a live platform, Fleet Battle Experiment (FBE) India
utilized a virtual nuclear-powered guided-missile submarine (vSSGN) based
on a modernized Trident platform. It contained a control room, navigation
center, and missile control center compartments created at the undersea
warfare center's Warfare System Presentation Facility. The vSSGN was
manned by a 10-man military crew and functioned as both an engagement
and sensor node in the Digital Fires Network. The design of the SSGN
combat system is still in the development phase. Thus, the various systems
employed in the experiment were a combination of submarine-specific and
temporary FBE-India elements similar to those on the other real-world
and virtual ships that participated. This advantage allowed the configuration
of the SSGN to be tested in real-world scenarios and will aid in the
refinement of the development process and operational deployment.
This latest effort is the most robust example of what the Virtual Undersea
Battlespace can do. But in order to make the Virtual Undersea Battlespace
a tool that can be successfully used by the fleet, we must build a comprehensive
environment that looks beyond a single platform or weapon and whether
it is virtual or live. USW BSE is the tool to make it happen. The USW
BSE approach extends above the platform level of warfare to encompass
the warfare commander decision level. More specifically, USW BSE is concerned
with the level of decisions that must be made by the commander of multiple
undersea warfare platforms and sensors. This approach includes all stages
of mission planning, completely through detection, localization, tracking,
classification, and engagement. Ultimately, the reconstruction and analysis
of such a prosecution is essential.
Address Needs of Undersea Commander
The primary requirement is to provide a consistent, accurate, and timely
situational understanding of the underwater battle-space and the various
entities that may influence it. These may include force disposition,
topography, and the environment, to all participants that are in the
process of conducting either antisubmarine (ASW) or mine warfare (MIW)
operations. Additionally, those charged with the planning, coordination,
execution, monitoring, and command-and-control of undersea warfare (USW)
should be provided with rapid automated decision support in order to
optimize intelligence, surveillance, reconnaissance, and prosecution
efforts against the enemy.
In support of this approach, the Naval Undersea Warfare Center has developed
an undersea warfare commander's module (UCM) to address the needs of
the undersea warfare commander with responsibility for many platforms.
The warfare center's Undersea Battlespace Lab (USB) provides existing
single-platform undersea warfare capabilities with a common frame of
reference for ocean environment and threat. Integrating the virtual battle
group with the UCM ensures the UCM has full dynamic control of undersea
warfare assets.
USW Commander's Module
The UCM is the focal point for the fusion of undersea warfare information
and hence is the decision-making focal point for the USW BSE effort.
The UCM will provide the undersea warfare commander the basic displays
of legacy systems and multiplatform interactive capabilities. Also, new
visualization and emersion technologies will be investigated for use
in the UCM. The goal is to provide new three-dimensional displays in
a large emersion-type environment to increase the efficiency and battle
space awareness of the undersea warfare battle group commander.
Virtual Battle Group
Existing undersea warfare laboratory platform entities across the naval
warfare centers will be connected to the UCM to permit the simulation
of virtual platforms and sensors engaged in undersea warfare prosecution.
The goal is to create a virtual battle group with multiple platforms
for those at the decision level. When presented to a decision maker located
in the UCM, such a set-up will provide a controlled environment for command-and-control
of the virtual platforms and sensors, and multiplatform undersea warfare
stimulation and reaction, testing, evaluation, reconstruction, and analysis.
There are a lot of building blocks out there. By using sound USW BSE
system engineering, the result will be a virtual test and training battlespace
that goes far beyond the picture on the box that came with the building
blocks. n
Don McCormack is executive director, Naval Undersea Warfare Center Division
Newport. Don Aker, Head, Surface Undersea Warfare Analysis Department;
Andy Appleget, Engineering, Test & Evaluation Department; Chris Julius,
Sea Trial Program Manager; and Gene Hackney, FORCENet Program Manager;
all of the NUWC, assisted in the preparation of this article.
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