| The Web, The Wall, & Pure
ICE
Transforming the Navy
for a Knowledge-Centric Environment
By SCOTT C. TRUVER
Dr. Scott C. Truver is vice president, national security studies, of
the Anteon Corporation.
"One of the greatest challenges we face," said Vice Adm. Dennis V. McGinn,
deputy chief of naval operations for resources and assessments, "is to
ensure that we sustain knowledge superiority over any adversary as a
means of ensuring access to world regions in which our interests and
friends may be at risk." In the process, he noted, that same knowledge
superiority will help transform the Navy "to meet a broad spectrum of
increasingly lethal 21st-century threats."
An important element of the transformation, McGinn continued, "is to
guarantee that the data and information needed for effective and timely
decision-making at all levels of command will be available when needed
and in a way that does not overwhelm our commandersespecially
as we move forward in implementing innovative concepts of network-centric
operations. It goes well beyond individual platforms to address the most
fundamental ways that we gather, fuse, analyze, and display information
to ensure mission success.
"In that task," he emphasized, "we are taking a 'human-centric' approach
that focuses on the way people react, particularly in stressful, time-constrained
situations."
Two Navy initiatives are taking on the challenge of ensuring that the
right amount of informationas opposed to mere datais
on hand and in a form that can be used to best purposes:
* The Integrated Command Environment (ICE)--pursued at the Naval Surface
Warfare Center Dahlgren Division (NSWC DD) under the joint sponsorship
of the DD 21 Program Office and the Office of Naval Research (ONR) Manning
Affordability Program--developed a series of radically different options
to influence command decision-making environments in future warships,
including the Zumwalt-class land-attack destroyer (DD 21).
* Nearer-term improvements and rapid transition to the fleet are the
focus of the Command 21 "Knowledge-Wall" and "Knowledge-Web" command-and-control
concepts being evaluated at the Space and Naval Warfare (SPAWAR) Systems
Center, San Diego (SSC-SD), also under ONR sponsorship. These were demonstrated
at the Naval War College during the 2000 and 2001 Global War Game and
installed on the command ship USS Coronado (AGF 11) during McGinn's tour
as commander, U.S. Third Fleet.
Human-Centered Design
"I have seen the future," said then-Navy Inspector General Vice Adm.
Lee F. Gunn following a demonstration of the ICE mockup at NSWC Dahlgren.
He had just witnessed a futuristic ICE scenario that demonstrated how
a crew--aided by cutting-edge design processes, technologies, and advanced
decision tools--would defeat numerous multiwarfare threats while at the
same time launching devastating precision strikes against enemy forces
ashore, responding to damage from enemy fire, rendering assistance to
a shipmate who had suffered a heart attack, and planning for the "just-in-time" delivery
of critical spare parts. Gunn's immediate question: "When will we get
this into the fleet?"
"The genesis of ICE," according Dr. Janis Cannon-Bowers, a psychologist
at the Naval Air Warfare Command's Training Systems Division (NAWC-TSD)
in Orlando, Fla., "is the TADMUS [Tactical Decision-Making Under Stress]
study conducted in the wake of the Vincennes [CG-49] tragedy." While
in the midst of a surface engagement on 3 July 1988, the Aegis guided-missile
cruiser USS Vincennes shot down an Iranian Airbus, killing all 290 passengers
and crew. The ship's combat information center had identified the target
as probably an Iranian F-14 Tomcat. Later analysis showed how a time-compressed
series of decisions in a high-stress environment led to the unfortunate
launch of two Standard missiles and the destruction of the airliner.
TADMUS concluded, among other things, that "we have to take the human
into account in the initial design and engineering of our combat and
training systems," Cannon-Bowers noted, "particularly as advancements
in information technology and processing have continued to increase dramatically."
The Two Essentials:
Accuracy and Speed
With the shift of the Navy's post-Cold War strategic focus to the littoral
warfare environment, a highly cluttered battlespace in which friendly,
adversary, and "gray" forces as well as civilian/commercial traffic co-mingle,
with reaction times measured in mere seconds, the need to accurately
as well as quickly identify possible "hostiles"under, on, and
over the seahas become an even more critical driver of the
Navy's knowledge-superiority initiatives. ONR's TADMUS Project, for example,
has focused on theories of cognition and decision-making models, with
SSC-SD addressing real-time decision-support systems and NAWC-TSD developing
team-training models and systems to improve tactical decision-making
and help reduce shipboard manning.
With this research already underway in 1999, then-Capt. Thomas Bush,
DD 21 program manager, directed Patricia Hamburger, a Dahlgren researcher
who participated in the Vincennes investigation and has extensive command-and-control
experience, to form a team of warfighters, systems engineers, and human-factors
experts to address the combat-environment needs for the DD 21. "With
a crew objective of only 95 for DD 21," said J. Robert Bost, director
of optimal manning in the Program Executive Office, Surface Strike, "we
had to address radically different ways to fight and operate a complex
multimission warship. To even get close to the 95-person crew [mandated
for the ship] and to do it right, we have to focus first on the human."
"At the outset," Hamburger said, "we completed a high-level, top-down
functional analysis, focusing on mission and performance requirements,
functions, tasks, information, information flow, and communications requirements
in a rigorous, systems-engineering approach." Great care was taken to
consider: (a) unique warfighter requirements, including the roles of
watchstanders; (b) the optimal methods to convey situational awareness
and ensure knowledge superiority; and (c) "both interpersonal and human-computer
communication capabilities."
"Perhaps the most innovative element of the ICE design process," Bost
said, "has been its emphasis on HSIHuman Systems Integrationwhich
embraces manpower, personnel, training, system safety, quality of life,
and human engineering. And, for the first time in the Navy's history,
a KPP [Key Performance Parameter] for the ship's crew was included in
the DD 21 ORD [Operational Requirements Document]." The Navy wants the
ship to be designed to support the objectives of the crew, and not vice-versa. "A
solid commitment to HSI has the potential to affect virtually every aspect
of Navy manpower and personnel planning," Bost said, "and is the focus
of a first-ever Navy/industry-sponsored Human Systems Integration Symposium." (The
symposium will be held in November; Dr. Robin B. Pirie, former Assistant
Secretary of the Navy, McGinn, and Gunn will address the topic "Knowledge
Warfare: Making the Human Part of the System.")
Real and Redundant
"Our ICE Vision is markedly different from today's CIC [combat information
center] in its purpose, implementation, and manning levels," Hamburger
said. "An ICE is equipped to perform any command, control, or decision-making
function, including the capability to shoot weapons, drive the ship,
check the status of a replacement part, update personnel records, prepare
an after-action report and briefing, coordinate damage-control efforts,
and more."
Indeed, the ICE mockup at Dahlgren (and a similar "Command Center of
the Future" at SSC-SD) looks like something out of Star Trek and Star
Wars, but somehow more "real." If a version of the ICE concept becomes
reality in the DD 21 design, ICE will be a within-the-ship network-centric
warfare capability in which multiple watchstander "nodes" throughout
the ship ensure operational redundancy. "Using distributed computer systems
and communications networks, ICE will have access to all relevant shipboard
data obtained from a broad spectrum of on-board and off-board sensors
and information systems," Hamburger said. Given the reality of such data-gathering
systems as the Expeditionary Warfare Sensor Grid championed by the Navy
Warfare Development Command, which envisions the wartime use of tens
of thousands of individual sensorsspread vertically as well
as horizontally from the seafloor to outer spaceto collect
and fuse the data needed to serve the information and knowledge-superiority
requirements of tomorrow's fleet, the challenge is daunting.
The "Knowledge" Vision
"The Naval Science and Technology vision," said Capt. David M. Schubert,
assistant chief of naval research, "seeks to inspire and guide innovation
to provide technology-based options for future Navy and Marine Corps
capabilities." To do that, he said, short-term needs have been focused
into 12 FNCs (Future Naval Capabilities) that address the highest priorities
for the Navy POM (Program Objective Memorandum) "and respond to urgent
needs identified by the operating forces."
Two of the FNCs "play" in the development of command-decision tools:
* Capable Manpower: Human-centered hardware and systems, developed out
of a thorough understanding of human capabilities, limitations, and needs
enable Sailors and Marines to carry out tasks successfully in an information-rich,
distributed battlespace.
* Knowledge Superiority and Assurance: Advanced decision-support and
information-dissemination systems to help warfighters reach the right
solutions in dynamic tactical situations, increasing the speed of command,
permitting self-synchronization in a changing environment through availability
of an accurate common picture, and allowing dynamic, distributed planning,
battle management, and execution at all levels of command.
In the area of decision support, three "spikes" or areas of emphasis
are being pursued: Common Picture, 21st Century Command Capability, and
Multi-Echelon Planning and Execution.
One of ONR's initiatives is the "Command 21" project at SPAWAR's San
Diego Systems Center. Command 21 uses off-the-shelf commercial and government
technologies and systems to bring "Knowledge-Centric Operations" to decision-making,
and to help facilitate the rapid dissemination of information. "Our vision
is to go beyond network-centric operations," said Jay L. Martin, head
of SSC-SD's Simulation and Human System Technology Division, "through
the transformation of information into knowledge and [by] moving to knowledge-centric
operations." The technologies and concepts embraced are based on SSC-SD's "knowledge
engineering" studies of Navy, Marine Corps, U.S. Strategic Command, and
other high-level command centers. Although these studies focused primarily
on the commanders of joint task forces, the technologies and concepts
used can be adapted to any level of command.
Review and Reiteration
One of the first steps in the development of the Knowledge Web was a
cognitive task analysis that determined the specific tools and features
required in a military command environment. According to SSC documentation,
the analysis "revealed a consistent general requirement for tools to
support improved situational awareness/assessment, dynamic synchronous
and asynchronous collaboration, as well as adaptive, real-time resource
and action management and support."
The iterative design process included, among other things, the identification
of core information needs; the development and imposition of basic design
requirements; the development of storyboard concepts by human-computer
interface designers (the concepts were reviewed and refined by subject
matter experts and fleet representatives); and rapid prototyping and
testing for tool refinement.
Since then, SSC-SD has, at McGinn's request, accelerated the development
of "Knowledge-Web" ("K-Web") and "Knowledge-Wall" ("K-Wall") concepts.
The K-Wall is a large-screen display that allows several summary pages
to be displayed simultaneously in conjunction with operational- and tactical-level
information, or any other information that might be needed. "These were
first used in the Global 2000 War Game, and the lessons learned from
that experience, as well as how we implemented the Knowledge Wall in
Coronado and subsequently in [the nuclear-powered aircraft carrier] Carl
Vinson, figured in on how SSC-SD implemented the concept in Global 2001," McGinn
said.
The K-Web focuses on ensuring that "value-added information"what
others call simply "knowledge"created by a command's staff
can be "captured" and distributed in real time in an operationally relevant
manner for key functional areas of the command. "You can visualize a
window sliding over the most current knowledge being provided from the
sea of information available in a network-centric warfare environment," said
SSC-SD's Jay Martin; by doing this, he said, the speed and effectiveness
of the command can be dramatically improved.
IT-21 and Sun Tzu
The central elements of the K-Web are intuitive, summary Web pages that
are created using template-based authoring tools, also developed by the
Command 21 project. The template tools allow Web pages to be published
rapidly at Knowledge-Desks (K-Desks) without requiring staff personnel--ranging
from the joint task force commander to individual action officers--to
learn web publishing tools and languages.
K-Desks are configured with a two-by-three matrix of commercial-off-the-shelf
liquid-crystal-display panels in a single virtual display. "Importantly," McGinn
said, "we can 'reach back' to strategic databases in the United Statesanywhere
in the worldto complement operational- and tactical-level information,
and make sure we 'know our enemies and know ourselves,' as Sun Tzu admonished
in The Art of War."
SSC-SD implemented the K-Web and K-Wall at Global 2001--it comprised
three 50-inch "SmartBoards" run by a single IT-21 (Information Technology
for the 21st Century) workstation and several K-Desks. The K-Desks gave
small groups of decision-makers the workspace needed to support production
of the "value-added information" and to monitor status information on
the K-Web.
These new tools, along with video and audio/teleconferencing, were the
foundation for information exchange at the Global 2001 War Game, filling
a compelling need at a time when participants were "distributed and netted"with
command/information nodes in the Pentagon, at the U.S. Space Command,
and on two fleet flagships, Coronado (off the West Coast) and the command
ship USS Mount Whitney in the Eastern Atlantic. The Knowledge Walls and
SmartBoards were supplemented by an experimental software package, "Battlespace
NT," developed by Autometric, that allowed the display of information
about friendly and adversary forces as well as imagery from satellites
and other sensors. Game participants were able to rotate the visualization
scenes to see how an adversary might perceive the same tactical situation.
"Hot washup" assessments of this War Game achievement were mixed, with
some participants admitting the screens "looked good," but also saying
that the likelihood of information overload was still very real. "But," as
one observer explained, "identifying the shortfalls during a game is
a whole lot [better] ... than when it's for real and lives, platforms,
and missions are on the line."
Two Ways Ahead?
"There is still great potential for us to overwhelm our commanders and
their staffs with today'snot to mention tomorrow'sinformation
technology," McGinn warned. "It is a very complex undertaking that requires
the attention of the Navy leadership, as well as the commitment of our
warfighters, engineers, and scientists. We need to tailor technologies
and systems to the ways our people receive, process, and act on informationwhich
can be dramatically different from person to person and at varying levels
of authority and responsibility, from the joint task force commander
to the tactical action officer in a warship and submarine and the aviator
in the cockpit."
The Integrated Command Environment and the Command 21 Knowledge Wall
are two ways in which the vision postulated might someday be realized.
But, as Gunn recognized after his "back to the future" visit at Dahlgren: "We
need it now."
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