| The NAVSEA/NWC Connection
Innovation Consultants for the Fleet of the Future
By MARIA ZACHARIAS
Maria Zacharias is a public affairs officer for the Naval Sea Systems
Command.
When futuristic U.S. and enemy forces did virtual battle in July at
the annual Global War Game of the Naval War College (NWC) in Newport,
R.I., naval architects were on hand to ensure that the ships and their
combat systems that in the war games existed only as concepts were realistically
depicted. This was the third year that Naval Sea Systems Command (NAVSEA)
personnel provided such support for the war game. Among the other participants,
as always, were naval and military officers, present and former government
civilian officials, and others with broad technical and operational expertise.
The game is designed to simulate real-world political, military, economic,
logistic, and industrial dynamics 10 to 15 years into the future. Sophisticated
computer warfare allows participants to test strategies and tactics as
well as measure the performance, appropriate to their design characteristics,
of actual and conceptualized Navy vessels.
The use of futuristic concepts rather than existing vessels is a relatively
new aspect of the Global War Game. Among the concepts tested in recent
games was a small, fast warship nicknamed the Streetfighter. NWC President
Vice Adm. Arthur K. Cebrowski has promoted Streetfighter as a transformational
concept for the Navy because of its effectiveness for modern warfare.
Ideally, the craft's speed and flexibility, designed for close-in fighting
in support of larger vessels, would be combined with powerful radar,
unmanned vehicles, and robotic sensors to give the enemy a formidable
adversary.
NAVSEA's naval architects translated Streetfighter and other futuristic
concepts into what they would look like as ships, configuring them in
different sizes, and with variable hull forms, power sources, guns, and
missile payloads.
During the year, the architects are tasked by the Navy Warfare Development
Command to develop certain concepts for the Global War Game. Technical
characteristics for those concepts are fed into War Game computers before
the game begins. Then, when the concepts are tested in simulated battles,
specifics can be learned about their effectiveness in combat, including
their offensive and defensive capabilities. Smaller vessels are particularly
suited to an innovation emphasized in this year's game--"network-centric
warfare"--which calls for fleet assets to be interconnected to facilitate
communications and coordination. In a network-centric-warfare environment,
smaller ships would have more communication nodes in place, providing
better flexibility and survivability when the vessels' missions are synergistically
coordinated.
What Color Is Victory?
Participants in the Global War Game watch the battle unfold on computer
screens, with different colors and symbols representing friendly and
hostile forces and different kinds of platforms and weapons. Personnel
in the active fleet are able to actively participate as well, through
use of today's sophisticated communications links. NAVSEA's naval architects
interact with the various players during the game, so that as new concepts
are put into battle they can be appropriately deployed. The naval architects
also serve as consultants to the "Innovation Cell" where numerous "what
ifs" are asked--with the answers leading to development and modification
of current operational concepts. The architects work to ensure that any
proposed design and/or capabilities changes are solidly grounded in existing
or coming technologies. They are able to pose and answer questions, such
as how far a vessel would be able to go on the fuel available, whether
it could take a particular hit and survive, and how stealthy it would
be in a particular warfighting environment.
The give-and-take between operational personnel and ship designers is
valuable for both groups. "Working with people in a given warfare area
shows us how they are using the assets we develop, and we can answer
their questions and give them ideas about the capability of the platform," said
Jeffrey A. Koleser, senior naval architect in NAVSEA's Total Ship System
Concepts Division. "Each year we have more refined ideas," added Mark
Bebar, director of the division. "How can we make a ship concept perform
better? How can we best support the transformation efforts underway in
the Navy?"
Members of the NAVSEA group have found that they have been able to use
the War Game to guide their ship designs--at the front end as a source
of requirements for future ship concepts, and after the fact as an assessment
of how their concepts performed.
"It was rewarding to participate in the War Game for the third year," Koleser
said. "In bringing our experience to bear on the game, we saw the impact
it had on the discussion."
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