"Citizens in Support of the Sea Services"

spacer 150 pixels
spacer 150 pixels
 


 


Back to Main Seapower Archives
Archives

A Fundamental Shift in the Business of Warfighting


By JOSEPH R. CIPRIANO

Joseph R. Cipriano is the executive director for warfare systems and the battle-force systems engineer at the Naval Sea Systems Command.


The U.S. military, especially its naval forces, has earned a well-deserved reputation for adapting new technology to accomplish its many missions. The Navy's history is replete with examples of technological innovation, and the first year of the next millennium will provide a classic new model as "Network Centric Warfare" doctrine edges its way into the nation's consciousness and lexicon. Network Centric Warfare (NCW) simultaneously engages and embodies change in the world. It also represents leading-edge thinking at the Naval Sea Systems Command (NAVSEA) as an effective way to meet the immediate need for interoperability in naval warfare systems today and into the 21st century.

Early in the computer-information revolution--before the proliferation of microchip technology and powerful personal computers--data- and time-intensive programs had to rely upon the computing power provided from a single computer. The volume of data soon grew so large, though, that engineers needed to design and construct larger and ever more powerful computers to meet growing requirements. This evolutionary growth produced very expensive, extremely large, and essentially single-purpose mainframe computers capable of processing large volumes of data at very high speeds.

Unfortunately, these mainframe computers were available only to the lucky few. As a result, use of these highly capable machines was restricted to matters defined as being essential to the nation's economic or strategic interests. Researchers interested in areas requiring massive computing power, but lacking a direct national-level application, were forced to seek other, more affordable alternatives.


Pioneers of Change

The situation was comparable to that of earlier days when pioneer families lived as totally separate entities. Each household obtained every "utility"--heating, lighting, water, etc.--and performed every function for itself. This meant that each household cut its own firewood, made its own candles, and drew water from its own well. It was what could be loosely considered a "house-unit centric" system.

Eventually, urbanization, technology, and economics led to the creation of a network to maximize the efficient distribution of utilities as a service to homeowners. Today, almost all Americans obtain power for light and heat, entertainment, and information from the "network." On most days, the system works well, but when an ice storm takes the electric power lines down for a couple of days, one longs for a wood-burning stove.

The "house-network centric" model easily compares to a naval model for battle-force operations. NCW is a concept aimed at increasing the Navy-Marine Corps team's warfighting capabilities. The engineers at the Navy's systems commands who are tasked with modernizing the Navy of today and designing the Navy of tomorrow can greatly enhance the fleet's overall capabilities at reduced cost by viewing its fighting units (individuals, ships, submarines, aircraft) as nodes on a network. Ships, however, unlike houses, must always retain the ability to survive independently of the network.


Complexity and Opportunity

Network Centric Warfare redefines the concept of traditional combat systems by adding new complexities--as well as new opportunities--in design. Although many Navy product-design practices remain the same, there are significant changes required in how product requirements are specified during the design process. Consistent with traditional design practices, the mission objectives of the higher level system, operational and environmental stresses, user requirements, and technology combine to drive system design. In a network-centric system, however, there is an added complexity--namely, that warfighting functions must be allocated across the operational network's platforms so that BMC4I (battle management command, control, communication, computers, and intelligence) interfaces can remain stable over long periods while the functions themselves evolve independently. The larger the network, moreover, the greater the number of interfaces that must be defined, controlled, and tested.

Networks offer the opportunity to provide services to a large number of users more efficiently, and cost-effectively, than if each user generated the service individually. This characteristic is similar to the way an individual can pull information more quickly and cheaply from sources via the Internet than if that same person attempted to maintain his or her own personal version of the Library of Congress.

Networks also can provide consistent high quality service that is difficult to achieve when multiple platforms perform common functions independently. In the network-centric warfighting model, consistent and reliable service is mandatory if complex warfighting requirements are to be supported properly at the battle-force level.


Increased Capability--for a Price

The old adage, "there is no such thing as a free lunch," holds true in naval warfare. In the 21st century it will still be true, despite many projected advances in technology.

Until recently, individual fighting units served as the highest warfighting systems for ship, aircraft, and weapon designers. The "fighting unit" is defined here as where people join together with hardware and software to create the "mission system." In the past, these fighting units (ships, submarines, aircraft, etc.) have been the highest-level systems that the Navy's engineers designed, constructed, and maintained. The focus was on optimizing performance of the fighting unit.

A network-centric system can efficiently expand or contract as different fighting units, sensors, and systems enter or exit the system. If knowledge, information, or data can be shared quickly across the entire network, then the performance of individual units--and of the force as a whole--is improved. In a network-centric environment, design and maintenance decisions are made to optimize the performance of the total battle force.

Reliable and robust fighting-unit connectivity supports the design of distributed combat- and battle-management systems with far greater capability than could ever be economically placed in a single fighting unit. Improving individual unit connectivity directly supports NCW's goal of squeezing every ounce of capability out of the total force.

NCW will lead to far-reaching changes for designers and operators alike--and with significant social, design, and fiscal consequences as well. The social impact is perhaps the most challenging because, to optimize the whole, each participant in the network must give up some autonomy, and also must share accountability for operational outcomes. The aggressive ship commanding officer, for example, anxious to install a readily available commercial-off-the-shelf computer, must realize that the introduction of any new C4I component will generate the risk of creating and/or compounding interoperability problems within the entire battle force.

There also is a penalty that must be accounted for during the network-design and mission-planning stages. The network itself becomes mission-essential, and therefore must be protected as one of the most valuable assets of the force. The network's vulnerabilities must be understood--and defenses developed--to offset and/or minimize those vulnerabilities even as improved capabilities are studied and implemented. The fiscal price imposed by NCW is that requirements in engineering, configuration management, and system testing are much more complex and expensive processes than in non-networked systems--but also much more important. Because of increased commonality in support systems, increased opportunities for automation, and decreased upgrade costs and installation times this price will be more than offset by reduced total ownership costs over the service life of the platform.


The Battle Force Is the System

Fighting units operate as the subsystems of a battle force. To understand the full implications of Network Centric Warfare, one must first understand the battle-force system itself. As required by the mission, the battle force system performs three key functions: It must: (1) manage the battle; (2) dominate battle space; and (3) sustain control over the battle space. These battle-force system functions must be performed over the wide variety of natural environmental conditions, possible threats, operational environments, and doctrine called for in today's naval-mission tasking.

The foundation of a battle-force system approach is identifying a common baseline for the evaluation of design options for the battle force. To do this, design engineers need new tools capable of accurately assessing individual unit capabilities within a battle-force context.

The Design Reference Mission (DRM) is one innovative approach that allows greater influence and flexibility in the early stages of battle-force design. The DRM documents the full range of environmental, operational, and threat characteristics that can stress the design of the battle force as it is tasked to perform warfighting or peacekeeping missions. This methodology leads to a fuller understanding of battle-force system stress across the spectrum of combat, including live conflict and the pre- and post-hostility phases. Operational demands at all levels of conflict--ranging from the use of individual weapon systems in a single engagement to exploiting the full capabilities of the entire joint force in a major campaign--also are documented in the DRM.

The DRM becomes a composite mission that captures all of the stresses the battle force might face as it is tasked, thus providing a common basis for evaluating the relative merits of proposed battle-force compositions, functional allocations, battle-management architectures, and logistics schemes. An accurate and complete DRM plays a critical role when evaluating complex network formations, and its importance cannot be overstressed. The single most important factor in selecting the best technical approach for meeting battle-force mission requirements is determining how competing technical solutions perform when operating in accordance with the Design Reference Mission.


Battle-Management Considerations

The three functions of the battle-force system--battle management, volume dominance, and sustainability--must be broken down further to develop an effective battle-force architecture. The function of battle management can itself be partitioned into mission planning (including the generation of force orders), maintenance of a common operational picture among force participants, and connectivity management. In the Naval War College's analysis of the use of Network Centric Warfare during its "Global '98" war game it was emphasized that mission planning must consider what is actually occurring as well as projected outcomes. Warfighters and systems engineers alike do this by analyzing potential enemy courses of action and identifying future information needs.

The availability of a common operational picture can provide enhanced battle-space awareness among all force participants by showing the status of current operations in terms of resource consumption and the time needed to accomplish specific objectives. Battle management also must be able to project forward into the future, both to assess the probable outcomes of various courses of action and to estimate the adversary's awareness of the evolving situation. Connectivity management--the exchanging of information, intelligence, and sensor data--must be in "real time" (i.e., nearly instantaneous) to support the most demanding warfare requirements. Moreover, because Network Centric Warfare requires superior situational awareness, sensor movement and the maintenance of sensor links become as important as the movement of actual forces within the battle space. Connectivity therefore must be managed to ensure that the highest- quality information and data are provided to those who need it, when they need it.


Three-Dimensional Volume Dominance

The battle-force system is designed to achieve battle-space volume dominance--taking and holding the "high ground" operationally in the fullest sense. The spatial volume required for modern warfare may extend over land, into space, and to the bottom of the ocean. The battle force must be composed of systems that have the collective capability of clearing the operating volume of enemy threats and protecting it from attack. The system that performs this function is called the warfare system, which is itself composed of combat systems that integrate multiple weapon and sensor systems in a fighting unit.

In a network-centric system, a warfare system is the set of people, computer programs, equipment, training, logistics support, and doctrine available anywhere in the force to conduct the mission. It may be as basic as a Marine with a rifle, or as complex as a joint battle force. NCW systems are designed with the view that all in-theater mission-capable components of the force are potential assets. Detect, control, and engage functions may then be distributed to any location supported by the network. This networking of systems enables design solutions that enhance individual-unit capability while multiplying the total capability of the force.

For example, a battle-force sensor on a distant unit close to a particular threat--an incoming aircraft, for example--can, through the network, provide the entire force with information about that threat before it is detected locally. The threat can then be engaged by the most capable force component available.

In a fighting-unit centric force, warfare systems are not actually designed as systems but as subsystems, which are interfaced after the fact. Therefore, transitioning unit-centric systems to a network-centric force--where functional allocations and interfaces must be carefully controlled--is not a trivial consideration.


Sustaining Control of the Battle Space

The system design of battle-management and warfare systems is complete when functions and interfaces have been identified and allocated to subsystems. The process of partitioning functions and defining interfaces is the controlling process for force interoperability.

In a network-centric design, allocated functions are integrated and then implemented so as to achieve a fighting-unit design that is balanced in cost and performance both for the required threat and to meet the fighting-unit construction schedule. Each network-centric fighting unit adds support services (power, cooling, information display, computing, etc.), mobility, survivability, and sustainability to the allocated battle-management and warfare-system functions. It is at the fighting-unit level of design that the greatest benefits can be obtained, both by eliminating functional redundancy and by sharing such resources as computers, displays, transmit/receive devices, and ordnance launchers. For example, integrating functions before they are allocated to products will support the Navy's major long-term goals of reducing manpower requirements and increasing commonality to reduce total ownership costs overall.

The Navy's biggest payoff from adopting a network-centric approach to systems engineering and design will likely be in faster and less expensive weapons system and C4I upgrades for ships. Because computers, displays, transmit/receive devices, and ordnance launchers can be provided as a fighting-unit service rather than as part of a mission system to be integrated, upgrades to battle-management and warfare-system capability can be achieved largely through the delivery of new software, training materials, and ordnance. Businesses and organizations that routinely upgrade the capabilities of their home and office computers realize the parallel need for frequent periodic upgrades of the underlying infrastructure. Just as importantly, engineers must ensure that infrastructure design provides for frequent upgrades over the life of the fighting unit--or major potential cost savings will be lost.


Interoperability of the Force

NAVSEA engineers can greatly simplify interoperability among units in the battle force if certain functions are accomplished identically across the force. These include determining the precise locations of force elements and targets, identifying targets, establishing a time reference, correlating target and friendly tracks, establishing and maintaining the precise location of all participants in the force, and managing connectivity. All of these functions are essential to create and maintain a common tactical picture. In a network-centric system these functions become services--much like the mission-support services for fighting units. Each network-application program has both a quality-of-service requirement and a priority that must be supported by the implementing unit. Priorities often will change during the course of a mission, which creates an additional requirement--namely, that processing resources and network bandwidth must be: (a) dynamically managed; and (b) responsive to changes in mission priority.

To facilitate the introduction of new capabilities and the certification of system safety, it is essential to pay attention to how functions are interconnected within the system. Functions that are part of the fire-control loop for anti-air warfare, for example, must be interconnected in a manner sensitive to short-reaction time requirements. Other functions, which are not part of the fire-control loop, but still necessary to support command decisions, can be interfaced to allow their relatively independent evolution.

Navy engineers have the ability to greatly increase the Navy's warfighting capabilities by better integration of each unit's weapons, sensors, and systems into the greater battle-force architecture. This can be done by applying a system-design focus to the battle force. The near-term price is real, but up-front costs should be easily offset with long-term economies, and combat power will be greatly enhanced in real terms.

In essence, the Navy is making a fundamental shift in the business of warfighting--transitioning from a fighting-unit centric focus to the Network Centric Warfare battle force. This doctrinal shift will be nearly revolutionary in its probable impact, and it will significantly affect ship designs, battle management, force modernization, warfare-systems architecture, test and certification processes, and investment strategies. NAVSEA's objective is to establish a network-system architecture that supports technology introduction as an end-to-end capability in the fleet--at the rate the commercial market produces it. Anything else will lead to interoperability problems between old and new platforms and systems and, ultimately, will compromise the Navy's ability to grasp the revolutionary warfighting advantages offered by Network Centric Warfare doctrine.

 



Back to Main Seapower Archives
Archives

Go to next article:

CEC and the Interoperability Challenge

 

 

spacer 150 pixels

Navy League of the United States
2300 Wilson Boulevard Arlington, VA 22201-3308
703.528.1775
FAX 703.528.2333
Our switchboard is open 8:00 a.m. - 5:00 p.m. (Eastern Time), 
Monday-Friday.




managed and maintained by:
CTDS Online Web Solutions