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By F. EDWARD BAKER JR. and GREGORY E. MONTEITH
Dr. F. Edward
Baker Jr. is the staff systems engineer for the Theater Warfare Systems
Department at the Dahlgren Division of the Naval Surface Warfare Center
(NSWC). Gregory E. Monteith is the distributed engineering plant program
manager at the NSWC's Dahlgren Division.
If recent conflicts are any indication, future U.S. military combat
operations will continue to be short-duration regional conflicts
characterized by highly networked coalition forces operating modern
equipment and employing increasingly accurate all-weather weapons. In
this complex, dynamic environment, the ability of naval forces to
conduct many of their assigned missions will be directly proportional to
the level of interoperability achieved among naval and joint forces'
combat systems as well as battle-management, command and control,
communications, computers, and intelligence (BMC4I) systems.
Interoperability is defined in this context as the "ability of
systems, units, or forces to provide services to and accept services
from other systems, units, or forces and to use the services so
exchanged to enable them to operate effectively together and achieve the
assigned mission."
The Navy has
been working for decades to optimize the interoperability of its
aircraft carrier battle groups (CVBGs) and its amphibious ready groups.
Individual systems on today's ships are well-integrated and have been
rigorously tested "within the lifelines" of the platform at
such land-based engineering facilities as the Integrated Combat System
Test Facility (ICSTF) in San Diego, Calif., and the Surface Combat
System Center (SCSC) at Wallops Island, Va.
A
Family-of-Systems Challenge
While shipboard
testing of individual platforms has provided U.S. forces highly capable
weapons systems, the ability to design, develop, engineer, and test for
the entire battle group's interoperability--a so-called
"family-of-systems" level integrating the collective
capabilities of all units--did not exist. Consequently, battle
group-level warfare system design, development, engineering, test, and
evaluation functions could not be performed on newly developed or
upgraded systems. As a result, the first time a battle group's new or
upgraded combat or BMC4I systems were tested or operated in a
family-of-systems environment was during major fleet exercises,
predeployment workups, or formal Fleet Operational Test and Evaluation (FOT&E)
test periods. Not surprisingly, as new and more sophisticated combat
systems and computer programs entered fleet service in recent years,
operating forces experienced a growing number of interoperability
problems. The problems often were manifested at the worst possible
time--as units completed at-sea evolutions during the interdeployment
training cycle in final preparation for their next operational
deployment.
Difficulties
peaked in the autumn of 1997. The Navy was obliged to pull two of its
recently commissioned surface combatants from their scheduled deployment
cycle. The reason: Their equipment and systems did not provide a
reliable and interoperable warfighting capability.
To many
informed observers, this turn of events did not come as a surprise. The
Department of Defense (DOD) acquisition process is designed to develop
and build individual systems. The Navy's program executive office (PEO)
structure and budget process also support the development of individual
systems. A "stovepipe" approach that served the fleet well
historically in the development of individual systems did not
necessarily support the development of an interoperable family of
systems.
While evidence
continues to build that changes in DOD acquisition and budget processes
are needed, it was undeniably clear that the Navy itself faced a
compelling and immediate requirement to adopt engineering, development,
test, and evaluation methods to permit the delivery of proven
interoperable systems to operating forces. Engineers and operators faced
a major challenge in addressing this need. The operational at-sea
environment cannot provide the controlled, repeatable engineering
environment necessary to isolate and identify the root causes of
interoperability problems or to develop engineering solutions to correct
such problems at the battle group's family-of-systems level.
In February
1998, Adm. J. Paul Reason, then commander in chief of the U.S. Atlantic
Fleet, stated in a message to the chief of naval operations (CNO) that
"... despite admirable efforts ... the acquisition community failed
to deliver integrated warfighting capability to our battle groups."
In response, the CNO assigned Vice Adm. George R. Sterner, then
commander of the Naval Sea Systems Command (NAVSEA), central
responsibility for addressing combat systems and BMC4I interoperability
problems within the Navy's systems-command structure and with the
service's PEOs. Any course of action was to be developed in close
coordination with fleet commanders in chief and their staffs.
NAVSEA
undertook a number of aggressive initiatives to formulate a methodic and
phased solution--all with an appropriate sense of urgency in view of the
implications for the fleet's combat readiness. One key methodology
focused on capturing the capabilities of advanced networking
technologies to link the Navy's world-class infrastructure of
engineering facilities to conduct distributed-engineering work at the
battle group's family-of-systems level. Netting these numerous and
geographically dispersed facilities into a Distributed Engineering
"Plant" would enable engineering teams and subject-matter
experts to apply systems engineering functions, conduct activities, and
test actual combat systems and BMC4I hardware and computer program loads
at the overarching system level--all in a controlled, repeatable
engineering environment.
Bureaucratic
Pitfalls Avoided
To determine
the feasibility of this innovative concept, Sterner formed a task force
responsible for the distributed engineering network and battle
group/battle force interoperability. He charged the group to
"determine the feasibility of using a land-based Distributed
Engineering Plant and advanced networking technologies to do design,
development, test, and evaluation of interoperability at the unit and
battle force level."
The task
force--composed of senior engineers from NAVSEA, the Naval Air Systems
Command (NAVAIR), the Space and Naval Warfare Systems Command (SPAWAR),
and their associated field activities--reported its conclusions in June
1998 that a land-based Distributed Engineering Plant, while technically
feasible, would be difficult to develop organizationally.
This
organizational assessment recognized that the Navy's land-based combat
systems and BMC4I engineering facilities were predominantly owned by
PEOs and managed by laboratory and field personnel from the various Navy
systems commands--all operating with different scheduling and resource
priorities.
Despite the
potential bureaucratic pitfalls, NAVSEA successfully forged an alliance
of NAVSEA, NAVAIR, and SPAWAR field activities--headed by NAVSEA's Naval
Surface Warfare Center, Dahlgren Division--to commence the stand-up of
the prototype Distributed Engineering Plant in September 1998. The
alliance's initial objective was to conduct distributed land-based
testing, evaluation, and problem resolution of existing data links and
weapons-systems components, such as the Aegis Weapon System (AWS) and
the Advanced Combat Direction System (ACDS--installed on aircraft
carriers and amphibious ships)--all in a controlled multi-unit
environment. The project initially focused on the critical air-defense
warfare-mission area.
By leveraging
commercial-off-the-shelf communications systems and networking
technologies--and through the extraordinary cooperative efforts of the
many engineers involved in the project--the prototype plant was
established and validated in just four months. By December 1998, the
following Navy sites had been linked to interoperate in one extensive
network:
- Surface
Combat Systems Center, Wallops Island, Va.;
- Aegis
Training and Readiness Center, Dahlgren, Va.;
- Aegis
Computer Center, Dahlgren, Va.;
- Naval
Surface Warfare Center/Software Support Activity, Dam Neck, Va.;
- Naval
Surface Warfare Center, Port Hueneme Division, San Diego, Calif.
(the Integrated Combat System Test Facility);
- SPAWAR
Systems Center, San Diego, Calif.;
- Navy
Tactical Communications Support Activity, San Diego, Calif.; and
- Naval Air
Warfare Center Weapons Division, Point Mugu, Calif.
A number of
critical elements permitted the design and establishment of the Navy
Distributed Engineering Plant (DEP), including commercial
telecommunication Asynchronous Transfer Mode (ATM) networks, "KG75
Fastlane" very high-speed (ATM only) encryption devices, and Navy
combat- system and BMC4I engineering facilities with real hardware and
computer- program loads.
Leading-edge,
high-speed ATM networks had transitioned from research to initial
production offerings in the mid-1990s. ATM services represent the
introduction of the next-generation telecommunications and networking
technologies. These services provide new capabilities, such as very high
bandwidth, scalability, and low latency. Additionally, ATM technology
allows for implementation of "Quality of Service" to ensure
that the highest-priority users are provided with needed protections as
well as "service on demand" as bandwidth and other needs
change.
The KG75
Fastlane, introduced in 1997, is scaleable in a range of bandwidths and
allows a transition from static bulk encryption and point-to-point links
to a dynamic network-centric environment. The convergence of these two
technical developments enabled the creation of an ATM network providing
encrypted throughput that was several orders of magnitude greater than
previous technology permitted--and in a secure-communications
environment.
Conceptual
Foundation
The concept
behind the Navy's Distributed Engineering Plant is not new. It is
consistent with the more familiar concept underpinning the Network
Centric Warfare approach to warfighting (see Sea Power, March 1999).
Network Centric Warfare uses the netting of sensors and weapons systems
to permit a distributed force to operate as a single integrated
unit--and with a synergistic warfighting capability far greater than the
sum of its individual units. Similarly, the Distributed Engineering
Plant employs the netting together of actual ship and aircraft hardware
and computer-program loads installed at stand-alone
design-and-development activities, software-support activities,
in-service engineering agencies, test-and-evaluation facilities, and
training centers.
This network
comprises a distributed family of systems that supports a systems
engineering capability that could not be achieved using individual
sites. Specifically, the networking of geographically dispersed combat
systems and BMC4I systems into a Distributed Engineering Plant has the
capability to enable:
- Collaborative
design and development of the battle group family of systems;
- Integration
of individual systems into the overall battle group family of
systems earlier in the acquisition cycle--thereby
"engineering-in" interoperability;
- Establishment
of a "ground truth" common environment to conduct system
and family-of-systems-level testing to isolate faults and resolve
problems;
- Distributed
battle group systems integration, test, and evaluation in a
controlled and repeatable environment with minimal impact on fleet
personnel or operations;
- Development
of Battle Group Capabilities and Limitations (CAPs & LIMs)
documents to help operators--from the battle group commander to the
individual console operator--use their unique system configurations
to optimum advantage;
- Fleet
validation of planned operational tactics, techniques, and
procedures; and
- The
potential for significant life-cycle cost savings that accrue from
testing and evaluating new systems ashore--history has shown that
once a system is installed in the fleet, corrective modifications
are much more expensive and disruptive.
In January and
February 1999, battle group integration tests were conducted using the
prototype Distributed Engineering Plant throughout the USS John F.
Kennedy Battle Group. These tests were designed to address the Battle
Group's capabilities to operate as an integrated fighting force during
operational scenarios that required a coherent tactical picture to
exercise battle management. Test objectives were specifically focused on
assessing the Battle Group's ability to establish and maintain a single
track with a consistent identity and commonly held kinematic properties
for each object in the battlespace. Additional test objectives assessed
the exchange and display of weapons inventory data, conduct of weapons
control, force-order processing, the timely exchange of kill
assessments, and year 2000 (Y2K) compliance.
During the six
weeks of testing, the prototype Distributed Engineering Plant
conclusively demonstrated its ability to provide the key
"repeatable, controlled environment" needed for the evaluation
of the Battle Group's interoperability problems. Although the Navy has
conducted land-based testing of individual combat systems, such as
Aegis, for over twenty years, this was the first time that a significant
number of disparate combat systems dispersed throughout the country were
netted together for land-based testing in a battle group environment.
On a daily
basis, the prototype Distributed Engineering Plant was able to duplicate
key interoperability issues that have been plaguing the Navy--such as
track dualing, identification contradictions, and an inability to
control and monitor a battle group's engagements digitally. Using the
prototype DEP, engineers were able to conduct platform-level "fault
isolation" of interoperability problems and evaluate workarounds or
fixes to correct many of them. The repeatability feature achieved in the
DEP's environment permitted engineers to apply enhanced techniques and
procedures to the Kennedy Battle Group's systems to develop workarounds
for other system deficiencies. Additionally, fleet personnel were able
to use the Plant to evaluate their battle group's operational tactics,
techniques, and procedures prior to going to sea.
The versatility
of the Navy's Distributed Engineering Plant was demonstrated at the
conclusion of the Kennedy Battle Group's integration tests. Over a
period of four days following the Kennedy Battle Group's tests, the
Distributed Engineering Plant was reconfigured to emulate the deployment
configuration for the USS Constellation Battle Group in order to conduct
Y2K compliance-testing in preparation for the latter Battle Group's
deployment.
Following the
Kennedy Battle Group's Integration Tests and the Constellation Y2K
compliance-testing, the USS Dwight D. Eisenhower Battle Group was tested
in June and July 1999 using the Distributed Engineering Plant. This
Battle Group was the first with a Cooperative Engagement Capability (CEC)
to be tested on the Plant--and the test results further demonstrated the
DEP's ability to contribute to the identification and isolation of fleet
interoperability problems. This operation proved, as expected, that the
Distributed Engineering Plant's contribution to the battle group
performance increases even more as the complexity of the combat systems
and data-link configuration increases.
Testing of the
USS George Washington Battle Group has recently concluded; the USS
Abraham Lincoln and USS Harry S. Truman Battle Groups are scheduled for
both Battle Group Integration Testing and Y2K testing early this year.
In addition to
the integration testing of battle groups, the Distributed Engineering
Plant is presently being used by Aegis Weapon System software engineers
to upgrade Aegis operating systems, and by the CEC program office to
conduct hardware-in-the-loop testing in preparation for development and
operational tests.
"A
Resounding Success"
The Distributed
Engineering Plant provides a comprehensive family-of-systems test
environment to assess the interoperability of the ships and aircraft of
a specific battle group before new or upgraded systems are introduced to
fleet units. Fleet readiness is therefore markedly improved, with
interoperability issues identified and resolved ashore before a battle
group gets underway. Once at sea, the battle group can put its new
system capabilities through their paces well before an overseas
deployment. This allows more time for the warfighter to conduct
operational training vice spending time correcting interoperability
problems during critical at-sea operations.
Additionally,
the results of distributed engineering analyses provide an early and
more accurate view of system capabilities and limitations--all of which
can be documented in detail. User-friendly CAPs and LIMs documents may
then be used as guides for tailoring link architectures and training
programs. Processes can be developed to mitigate any problems
identified.
Senior Navy
officials say the Distributed Engineering Plant has been a resounding
success since its inception. The Navy's program engineers responsible
for engineering combat systems and BMC4I immediately recognized the
potential for additional applications of this family-of-systems
system-engineering tool. As a result, demand is rapidly approaching
seven-days-per- week utilization. Nonetheless, the Distributed
Engineering Plant must still be considered a work in progress. It
currently functions with "perfect" connectivity in an
open-ocean environment without land-masking weather or other
environmental effects. However, to more closely replicate and simulate
the fleet's actual operating conditions, radio-frequency degradation,
ship pitch and roll, and environmental effects still must be introduced.
Adding these other factors to the equation will be a challenge.
The near-term
benefits and the future potential of the Navy's Distributed Engineering
Plant have already been established in a wide range of diverse
engineering analyses. However, the real future of distributed
engineering extends beyond any single service. Key warfighting missions
such as Integrated Air Defense and Control of Joint Fires are clearly
joint missions that will require extensive interoperability among a wide
range of multiservice systems. Developing, engineering, testing, and
evaluating these systems on a theaterwide level of interoperability will
be critical if the United States is to employ its sensors and weapons to
their fullest capabilities. Studies are in progress--under charter from
the Joint Chiefs of Staff and the Office of the Secretary of Defense--to
examine options for the establishment of a Joint Distributed Engineering
Plant.
The employment
of distributed sensors and weapons in a network-centric warfighting
architecture promises to change naval operations on a level comparable
to the transition from sail to steam and/or the introduction of
carrier-based aircraft to fleet operations. The Navy's entire concept of
operations will change, and the impact on joint operations will be
equally dramatic.
The technology
is at hand to support this quantum shift in warfighting capability, but
the Navy must now make the complementary shift needed in its engineering
as well as test and evaluation processes. The Navy's Distributed
Engineering Plant is truly a paradigm shift in the way a battle group's
systems are designed, developed, tested, and evaluated as the group
prepares for deployment. As such, it represents the linchpin in the
Navy's continuing efforts to achieve seamless interoperability at the
battle group's family-of-systems operational level. |