"Citizens in Support of the Sea Services"

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The Next Generation of Ship-Handling Simulators

By GORDON I. PETERSON

Senior Editor

 

The bow of the Arleigh Burke-class guided-missile destroyer swung slowly to starboard as the ship maneuvered down the Elizabeth River past the Norfolk, Va., waterfront. The weather continued to deteriorate. A fog bank lay ahead, but the lights of channel markers were still visible from the bridge.

Suddenly, off the port bow, a sleek speedboat darted from behind a pier and closed rapidly through the mist. Would it continue into the channel? Cross the bow? Friend or foe? A host of possibilities flooded the conning officer's mind before the high-powered "small boy" finally turned away and faded into the haze.

It was a Mark V special operations craft--a "SOC." Probably some SEALs up from Little Creek to conduct routine training in the local operating area, she thought. It would be nice if the guys from SPECOPS would check in by radio for once!

The young officer, distracted for a moment by the sudden activity, returned to the challenge of navigating her ship safely to the open ocean. It would not be easy. A light rain began as the gloom of twilight thickened.

Just another day in the professional development of a surface warfare officer? Yes--but one with an important distinction. This special sea-and-anchor detail now can be conducted entirely on a prototype "next-generation" bridge-training simulator developed recently by Computer Sciences Corporation (CSC), an industry leader in providing information-technology (IT) services to commercial, federal, and military markets.

This next generation of ship-handling simulators, company officials say, will enable the Navy to make significant fleetwide improvements to its virtual-reality training capabilities--and at prices affordable even in today's fiscally constrained budget environment.

A Significant Investment

"Virtual ship" bridge-training simulators have been used by the U.S. Navy, foreign navies, and the maritime industry for more than a decade, but their very large and expensive computers dictated that they be installed at only a handful of locations close to fleet areas of concentration. Navy training facilities in Norfolk, Va., San Diego, Calif., and Newport, R.I., for example, rely on large bridge simulators to teach officers and Sailors ship-handling, navigation, and other operational tasks.

The need for a smaller and less expensive ship-training simulator was apparent, and the growing capabilities of the personal computer (PC) paved the way for CSC to design and develop a new range of powerful training tools.

"Over the past 18 months, recognizing that technology was moving forward very quickly, we envisioned putting a PC-based simulator on every ship in the Navy," said Maurice Gauthier, the vice president of CSC's Advanced Marine Center in Arlington, Va. "We made a significant investment to something that is absolutely marvelous--our CSC team really hit one out of the park."

The opportunity to modernize ship-handling simulators was not only apparent to Gauthier and his team of engineers, naval architects, and IT professionals; several operational factors also came into play. During the past year, the Navy experienced a rash of three collisions and five groundings--leading Chief of Naval Operations Adm. Vern Clark to declare a Navywide safety stand-down in September to refocus the fleet on basic navigation and ship-handling skills. The need to provide the fleet with a more readily available tool for realistic training is therefore of growing importance.

Much as naval aviators have, for more than 60 years, relied on mechanical and, later, computer-controlled flight simulators to hone instrument-flying skills and cockpit procedures, today's versatile personal computer enabled CSC to develop a range of smaller, portable prototype bridge simulators that can be set up just about anywhere on a ship at a cost as low as $100,000.

"The young conning officer is now able to put in place skills that are honed in a virtual environment ahead of time," said Joseph O. Salsich, the center's director of training technologies.

Virtual Environment at Sea

CSC's compact system relies on commercial-off-the-shelf (COTS) computers programmed with Windows NT-based software developed by CSC to be fully compliant with the Department of Defense (DOD) requirement for higher-level architecture (HLA). The system's three state-of-the-art cameras project high-resolution digital images of ships, ports, shipping channels, and open-ocean areas across a 180-degree panoramic horizon. A traditional monitor also may be used to display simulated operations. The operator inputs ship-handling instructions with simulated bridge equipment or by using a mouse linked to the PC.

The Advanced Marine Center also has made significant progress in the application of head-mounted displays (HMDs) and other immersive visual systems to enhance ship-handling training scenarios. Another person wearing an HMD, for example, controlled the Mark V SOC encountered by the junior officer conning the ship during her transit of the Elizabeth River. Entering speed and rudder commands with a hand-held control, the Mark V operator immersed himself in the destroyer's operations--interacting in real time in a common virtual environment. Up to six entities can function simultaneously on today's system, and that number will expand as more robust software is developed.

Project developers at the Advanced Marine Center consulted closely with the Navy when they planned the simulator's design features. "We started having discussions with ship drivers, Navy decision-makers, trainers and educators, and the people in charge of requirements," Gauthier said. "There clearly was a need for a shipboard simulator capability--not just for the sake of better ship-handling, but also to improve situational awareness during Navy operations around the world."

Confidence Born of Experience

Typical training scenarios involve such traditional applications as navigation and collision avoidance, harbor transits, anchoring, mooring, formation maneuvering, underway replenishment, and rehearsal for real-world missions.

At present, CSC has modeled 24 U.S. and foreign harbors portraying precise digital replications of the ports' major land features, port facilities, water areas, and aids to navigation. More ports will be added to the system's global database during the year ahead. Different times of the day can be injected during training exercises to reproduce lighting and astronomical conditions during all seasons of the year. Weather, tides, currents, and sea states all can be varied at the direction of the system's operator.

"The ship, including its topside sail areas, will react to the hydrodynamic and aerodynamic forces working on it as the ship handler is trying to control it with rudder and engines," Salsich said. Line handling also is simulated during docking scenarios. "If you throw your lines to the pier too soon," Salsich noted, "they will fall in the water."

CSC's ability to replicate the ship-handling characteristics of the Navy's aircraft carriers, surface-combatant warships, amphibious ships, and logistics-force ships is equally impressive. When a ship handler enters rudder and engine orders, a realistic time delay occurs before the virtual ship answers the helm. The PC-based simulator will be especially useful in teaching less experienced junior officers the principles of relative motion.

"One of the toughest things to fix in your mind when you're flying a plane or conning a ship in formation is how to control relative motion," Gauthier said. "How do you maintain a wingtip's distance, fly down a constant line of bearing, or control your rate of closure? These things are not always intuitive, and you can only develop and hone them through hands-on experience."

Promising Technology

A prototype of CSC's new generation of simulators was installed last year at the Surface Warfare Officer School (SWOS) in Newport, R.I., under a cooperative agreement with CSC. Judging from student and faculty reaction, the trainer receives high marks for the fidelity and versatility of its simulations.

"The students are very impressed with it," said Capt. Robert T. Moeller, the commanding officer of SWOS. "First and foremost, it provides our junior officers an additional opportunity for ship-handling training." With a heavy emphasis on core surface warfare competencies and basic mariner skills--navigation, seamanship, and ship-handling--CSC's PC-based simulator has proved to be a useful adjunct to the school's other simulators located in Callahan Hall.

"From our perspective here," Moeller said, "we're mostly interested in providing additional ship-handling training opportunities--in terms of both quantity and quality--and this particular system has shown us the early potential to offer those advantages."

The new simulator's fidelity in replicating sea states, port depictions, and a ship's handling characteristics also received positive reviews. "Our early impressions are that it does a very nice job," Moeller observed. "The students' response has been quite positive."

Given the simulator's relatively modest space requirements, versatile applications, and comparatively low cost, knowledgeable sea-service professionals say that it is not difficult to envision a day when most Navy surface ships will be outfitted with a PC-based training system. "I could certainly see a great value in that," Moeller said. "The closer that technology allows us to replicate reality from a training-system capability, the more attractive such a system becomes."

CSC's prototype of its next-generation simulator also was a popular attraction at the January Surface Navy Association's annual symposium in Arlington, Va. More than 40 junior officers participated in a challenging ship-handling skill demonstration requiring them to make an approach and maneuver an Arleigh Burke-class guided-missile destroyer alongside an underway replenishment group--under the watchful eyes of professional mariners.

Not surprisingly, the Navy's surface-warfare community has expressed strong interest in the system. "It's a promising technology that needs to be pursued," said Gregory Maxwell, the Surface Warfare Division's training-section head in the office of the chief of naval operations.

Full-Service Support

CSC is pushing beyond its initial success with its PC-based system to develop several additional applications for interactive, virtual-reality simulations involving such scenarios as damage-control training, marine engineering, naval tactics, nonlethal warfare, and force protection. Last year's deadly terrorist attack on the guided-missile destroyer USS Cole has imparted an appropriate sense of urgency to its efforts.

"We can use this tool--computer simulation--not just to teach and validate doctrine, but perhaps also to develop doctrine," Gauthier said. The center's education, training, and simulation offices were expanded last summer in recognition of what Gauthier sees as an "extraordinary growth industry" in these disciplines today.

CSC's Advanced Marine Center caters to a broad range of maritime clients in the United States and around the world. The U.S. Army Transportation Command, for example, has installed a CSC "Virtual Ship" VS-300 Ship Bridge Simulator at its Maritime Training Center at Fort Eustis, Va., to train Army watercraft crews responsible for logistics support to the U.S. armed forces.

Other CSC ship simulators have been sold to Japan, Poland, and Saudi Arabia. A contract also is being finalized with Great Britain's Royal Navy for a suite of three simulators.

The Changing Horizon

CSC, a $9.5 billion Fortune 200 company, realigned its federal business organization into two focused business groups in 1998: defense and civil. Aaron B. Fuller III is CSC's vice president and general manager for warfighting and information dominance for air and missile defense, and oversees programs for all of CSC's Navy and Marine Corps clients. Operating from CSC's Federal Sector offices in Falls Church, Va., and Moorestown, N.J., Fuller described his company's realignment as positioning CSC to have an improved understanding of the military's needs.

"The bridge simulator is a perfect example of how CSC is responding to those needs by putting the technology of information dominance in the hands of the warfighters today to enable them to dominate the full-spectrum battlespace tomorrow," he said.

"Our 'vertical' business model permits my team to focus on their individual clients' concerns," he told Sea Power. On the reverse side of the coin, Fuller observed, CSC's military customers know that all of the corporation's extensive IT capabilities can be brought to bear to deliver products and services.

With roughly three-quarters of CSC's business residing in the domestic and global commercial market, the corporation's full-service IT solutions offer tangible advantages to DOD. "CSC has its feet and its head firmly planted in the commercial world," Fuller said. "This arena is aware of technology trends and the edge of the envelope, and we know where that horizon is changing because we play an integral role in what I call 'fleeting-edge' engagements. This is a tremendous advantage to the customer; there's no doubt about it."

"We're trying to stay in front of our clients' requirements--to provide solutions early and affordably," Gauthier added. At its Advanced Marine Center, the CSC focus on the naval market includes concept-design and program-management support for the Naval Sea Systems Command, naval architecture, marine engineering, combat-systems integration, modeling, training, and simulation--what Gauthier describes as a "soup to nuts" full-solution provider for the Navy.

"We are trying to provide for the sea-going side of the Navy what the aviation community has had for many years," Gauthier concluded. "Entering port during inclement weather, maneuvering at sea at close quarters, and fighting fires and flooding aboard ship all are high-risk operations. We have the ability, with a small investment for better training, to bring that risk down to more acceptable levels." *

 

 

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